Archive for Sodam Yat

Green Lantern Corps #36

Posted in Comics, DC, Green Lantern with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on 21st May, 2009 by Adam Redsell
A temporary lapse in judgement.

A temporary lapse in judgement.

“Emerald Eclipse: Part Four”
Author: Peter J. Tomasi
Artist: Patrick Gleason
Inkers: Rebecca Buchman & Prentis Rollins
Colorist: Randy Mayor
Cover Artists: Gleason, Buchman & Mayor
Alternate Cover Artist: Rodolfo Migliari
Letterer: Steve Wands
Editor: Adam Schlagman

I’ll level with you: I was more than a little disappointed with this issue of Green Lantern Corps.  And that’s a little more complimentary than it sounds at first.  See, I’ve come to expect a high level of quality out of both Green Lantern titles, because they’ve been the most consistent books on the shelves for quite some time.  Unfortunately, this particular issue is *not too bad* as opposed to ‘good’ or ‘great’ – a temporary lapse in quality, or a slump, if you will.  This is mainly attributable to two things: the flat opening, and inconsistencies in Patrick Gleason’s art.

The opening reveal wasn’t nearly as earth-shattering as it could have been.  It was surprising, but its subsequent explanation felt really contrived and was dryly delivered.  On the back of Tomasi’s emotionally-charged Star Sapphire arc, I found this even more surprising.  The revelations imparted did add yet another dimension to Sinestro’s character – it just lacked the sugar to help the medicine go down.  The issue finishes quite strongly, but his Mongul scenes lacked the visceral punch they usually have.  Tomasi practically built Mongul into the menace he is today, but on this occasion he felt kind of…soft.  All is not lost, though – there are still some good lines to be had from both Sinestro and Mongul.

The Great Prison Break on Oa was strangely scripted as well.  There was a voiceover of sorts echoing through the halls of the Sciencells, but it was unclear as to who was speaking.  Was it a computer?  Was it a Guardian?  Was it the power battery?  I couldn’t tell, but who/whatever it was, that speech was a little kooky.

Probably the biggest letdown was Patrick Gleason’s art, though.  Gleason is usually very solid, consistent, and adept at drawing action scenes.  This time faces morphed from panel to panel, and details were fudged in big action sequences.  I should mention that this doesn’t happen in every panel – some panels are up to scratch – there’s just noticeable dips in quality quite frequently.

There is a light at the end of the tunnel, though, and that is the battle on Daxam between Sodam Yat (Ion) and Sinestro Corps usurper Mongul.  Sodam Yat’s character gets stronger and stronger with each appearance – you may remember him kicking ass in Legion of 3 Worlds recently – and I’m happy to report he kicks ass again here.  Think Goku’s Spirit Bomb in Dragonball and you should have an idea of the gravity of this sequence.

Ultimately this feels like an important Green Lantern story.  It’s just a pity that the execution was kind of lacking this time.

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Final Crisis: Legion of 3 Worlds #4

Posted in Comics, DC, Final Crisis, Legion of 3 Worlds, Legion of Superheroes with tags , , , , , , , , , , , , , , , , , , , , , , , , on 18th May, 2009 by Adam Redsell
A gold star for anyone who understands this story.

A gold star for anyone who understands this story.

Author: Geoff Johns
Artist: George Perez
Inker: Scott Koblish
Colorist: Hi-Fi
Letterer: Nick Napolitano
Assistant Editor: Adam Schlagman
Editor: Eddie Berganza
Cover Artists: George Perez & Tom Smith
Alternate Cover Artists: George Perez & Hi-Fi

Legion of 3 Worlds makes my head explode.

I read it aloud to my sister over wine and cheese (because I’m all sophisticated, like) just to make sure, and I can now safely guarantee that this story is perceiveable only by those well-steeped in DC history.  Sure, there are a few main threads that can be picked out by the uninitiated, but not without wading through a sea (or seas) of continuity and comic book logic.  In order to explain the events of this comic to my sibling, I had to provide short synopses on Superboy, Legion of Superheroes, Crisis on Infinite Earths, Infinite Crisis, The Flash, Green Lantern and the Justice Society.  Which I didn’t mind doing, despite making me feel like a nerd of mammoth proportions.  Even then, it was too much for one person to absorb in five minutes, so it only helped a little.  So Newcomers, Beware!  This book is not for you.

If you’re still reading, then good for you!  Either you’re a walking DC Encyclopaedia, or you’re thirsty for punishment.  Seriously, the DC faithful will find Legion of 3 Worlds deeply rewarding.  The more you know about the DC Universe and its characters, the more this book has to offer in terms of fan service.  Geoff Johns proves himself to be the Biggest DC Comics Fan on Earth, juggling the cast of not only three incarnations of the Legion of Superheroes (post-Infinite Crisis, post-Zero Hour, and “Threeboot”), but also Superboy-Prime’s Legion of Super-Villains.  All the while, George Perez proves himself to be the most capable artist of his time, rendering a ridiculously large cast of characters on the same page at the same time with confidence and clarity.

It’s more than appropriate that George Perez should draw this story, because in many ways, Legion of 3 Worlds is the spiritual successor to Crisis on Infinite Earths, moreso than the core Final Crisis series, or even Infinite Crisis.  Indeed, some of the most significant beats pick up story threads from the second crisis, but it makes me wonder: does Geoff Johns regret some of the decisions that were made during Infinite Crisis?  I can’t help but feel that each new crisis weakens the emotional impact, and often negates the literal impact of the crisis preceding it.  That being said, Legion of 3 Worlds feels like a multiverse-spanning epic, and manages to entertain along the way.  It may not claim to be a ‘crisis’ proper, but it serves as a fitting tribute to those stories that came before it.

Legion of 3 Worlds #4 – like its predecessors – is home to some genuinely shocking moments, which I won’t spoil for you here.  The hilariously deranged Starman once again proves to be my favourite in Geoff Johns’ stable of characters.  Superboy Prime once again proves to be the most annoying, though his dialogue is (purposely) so bad it’s good.  Remembering the character’s inherent purity from the original Crisis, Prime’s bratty transformation and motivation for evil has always been difficult for me to swallow, but I think Johns is going somewhere with this.  The rest of the dialogue is pitch-perfect – witty and entertaining – though not entirely free of confusing pseudo-scientific explanations, particularly from any of the three Brainiac 5s.  Nonetheless, the core story is essentially an action-packed battle between good and evil.  The cinematic presentation of Legion is reminiscent of Johns’ and Richard Donner’s “Last Son of Krypton” arc, lending the tale a sense of urgency, particularly in the final sequence.

Confusing though it may be, Final Crisis: Legion of 3 Worlds #4 presents a magical multiverse where anything is possible.  DC readers will have plenty to sink their teeth into.  To anyone else who is interested – I recommend you do your homework first.