Archive for Diana Prince

When 45 Equals 600: Wonder Woman and the Issue of Numbering

Posted in Comics, DC, Wonder Woman with tags , , , , , , , , , , , , , , , , on 15th September, 2009 by Adam Redsell
Can Diana fight her way back to 600? You decide!

Can Diana fight her way back to 600? You decide!

A very vocal group of Wonder Woman fans have petitioned DC Comics to return their favourite comic book series to its original numbering. By their math, that would make the upcoming 45th issue number 600. They reason that as part of DC’s holy trinity, Wonder Woman deserves a numbering reflective of her standing in the industry. By way of comparison, both the Man of Steel and the Caped Crusader are well on their way to issue 700.

Senior VP and Executive Editor of DC Comics, Dan Didio has thrown down the gauntlet, promising to meet those demands if he receives 600 postcards before the book goes to press. Which is rather big of him, considering his personal opinion on the subject:

“I believe the current numbering is more inviting to the casual fan who might want to come in and sample a series without feeling like the story is weighed down by over 65 years of history.”

A fair point, Dan; a fair point.

Still, if you feel that Wonder Woman deserves a landmark 600th issue, rise to the challenge and send a postcard to the following address:

    Dan Didio
    c/o DC Comics, Inc.
    1700 Broadway
    New York, NY 10019

And do it quick, because Gail Simone and Aaron Lopresti can’t hold off forever!

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Wonder Woman #33

Posted in Comics, Wonder Woman with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on 5th July, 2009 by Adam Redsell
A much-needed return to form for Princess Diana.

A much-needed return to form for Princess Diana.

“Rise of the Olympian Finale: Monarch of the Dead”
Author: Gail Simone
Artist: Aaron Lopresti
Inker: Matt Ryan
Colorist: Brad Anderson
Letterer: Travis Lanham
Cover Artists: Aaron Lopresti & Hi-Fi
Variant Cover Artist: Bernard Chang
Associate Editor: Sean Ryan
Editor: Elisabeth V. Gehrlein

The cinematic opening of Wonder Woman #33 promises a return to form for Gail Simone’s flagging run on the series, and I’m happy to say this issue delivers on that promise.  With a giant clam shell falling from the Hunter’s Moon, this story picks up from before it all went so wrong – that is, before Genocide.  Perhaps it was an issue of tone after all.  This overtly grim Doomsday clone sapped all the magic and charm from a series that dealt chiefly in magic and charm.  Over seven issues, no less!  Well, Wonder Woman fans, it’s safe to come out now, the bad creature has gone.  But already we’re at the eighth and final part of “Rise of the Olympian”, and I’m wondering where it all went – it all went to Genocide, that’s where – is it too little too late for Simone to make us care about this story?

The answer is no, surprisingly, and it causes me to wonder if the problem was simply an editorial one or not.  In the course of a single issue, Simone has managed to accomplish everything she needed to accomplish with this storyline, without it feeling rushed, all the while drastically changing Diana’s status quo.  Judging from her earlier work on this series, and her stellar run on Secret Six, Simone deals primarily in short three-issue arcs and one-shots, so I wouldn’t be at all surprised if what was originally planned to be a three-issue story arc was forced on her as an eight part epic by editorial.  After all, Batman had “R.I.P.” and Superman had New Krypton, what was the third pillar of the Holy DC Trinity going to have?  In light of this issue, the preceding seven issues of mindless brawling were clearly filler (and admittedly, by filler standards it was not too bad).  Still, I can see how Genocide, or something like her, was somehow necessary to reach this interesting point B.  In retrospect, this could have been done more easily by restoring a villain that requires no introduction, and that of course is Cheetah.  That Cheetah *did* appear in a greatly limited capacity just screams to me of missed opportunity.  Instead we had to deal with seven issues of build-up for a villain we didn’t care about, and never really had more than two dimensions to begin with.  But enough bitching and moaning about the waste of ink that was Genocide – she’s gone now, so let’s get on with the story.

Wonder Woman returns to Themyscira in dire need of medical attention.  To make matters worse, the island is being attacked by gigantic sea monsters, which is awesome.  Diana’s mother Hippolyta shows her true strength as a woman and a leader, as she prepares to lead her people into battle.  Now, I don’t know where Hippolyta stands in current DC continuity, but I get the sense that this is the same Hippolyta that was Wonder Woman in previous iterations, and if that’s the case, Simone makes it fit quite nicely here.  The stubborn warrior-woman that she is, Diana ignores all emotional pleas and medical advice, binding axe and lasso to her severely burnt hands, and goes into battle.  This is awesome to watch, because you know in your heart of hearts that this is exactly what Wonder Woman would do.

The battle itself is fun and reminiscent of those big monster films and Moby Dick-style epic sea stories.  All of the action is cleanly and wonderfully drawn by Aaron Lopresti, who seems right at home with horror themes and Greek mythology.  The battle yields revelations that the gods are once again involved in foul play, Zeus and Ares in particular.  Diana’s had just about enough of this, and the result is more than shocking.  The gods finally play their hand, and so does Wonder Woman.  I don’t want to spoil it by going into detail, but one can’t help but feel that she’ll never be the same again.

Everything about this issue is a shock, in what is essentially the boldest Wonder Woman story in a long time.  Just when I’d lost hope in this series, Simone leaves me hooked on all the charm and magic that brought me to her series in the first place, along with a smorgasbord of new story possibilities.  It’s time to start reading Wonder Woman again, people.

“Superman, FINISH HIM!!”

Posted in Comics, DC with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on 7th May, 2009 by Adam Redsell

I’m sure many of you have experienced or seen the Most Ridiculous Crossover in Recent Years [I won’t say ‘Of All Time’ because you and I both know that won’t be true in a year’s time], Mortal Kombat vs. DC Universe. Being the highly critical person that I am, I thought I’d take this blogging opportunity to pick their picks to pieces. I’ll address the Mortal Kombatants first, because I’m happy with their choices, by and large. EXCEPT

  1. Jax is quite possibly the most ill-conceived Mortal Kombat character ever devised. Not only does he reek of ‘token black guy’, his one and only claim to fame is a couple of bionic arms. As if one wasn’t enough. The man has no personality! Just put Wesley Snipes in and be done with it.
  2. Where’s Goro? Where’s Motaro? Any four-armed freak of a creature will do. Here’s a mathematical equation to illustrate: MK + 1 four-armed-felon = MK + 10 cools, therefore 1 four-armed-felon = 10 cools.


10 cools. It’s science.

Here’s the rest, for those that are interested:

Scorpion
Sub-Zero
Sonya
Shang Tsung
Liu Kang
Raiden
Kitana
Kano
Baraka
Shao Kahn

Now, as a comic book nerd and DC fan, the solemn duty of criticising the crap out of the rest of the character selections has fallen to me. And what a heavy burden it is – but somebody’s gotta do it:

Batman
Batman suits well enough, aside from the ‘no killing clause’ that most DC superheroes subscribe to. From what I’ve seen, though, he looks too ‘blue’. It’s certainly the dominant depiction these days, but I think they should have opted for the ‘black’ Batman – you know, the one who is so damn shadowy you can only see his pointed shape with some eyeballs painted on…

Superman
I know he’s DC’s flagship character and everything, but there’s no justifying Big Blue’s involvement in a Mortal Kombat game. He’s just too squeaky clean for this kind of thing. Perhaps if Brainiac was in the game, or some other colossal cosmic threat, it might give his presence a bit of context [then again, preaching context to a developer that’s putting MK and DC characters in the same game is probably an exercise in futility].

Catwoman
Now, this one makes sense. I can’t help but feel that they slutted her up too much for this, though. How can you fight and do backflips when your boobs are falling out? I suppose nobody cares so long as they do fall out.


Speaks volumes.

Green Lantern
Green Lantern’s powers are a little too fantastic for a gritty, oatmeal-textured fighting game like Mortal Kombat. The ring constructs just aren’t hands-on enough for this type of thing, though we know the hot-headed Hal Jordan isn’t averse to throwing a punch or three when the situation calls for it. Again, without context, he runs the risk of Fish-out-of-water Syndrome.

The Joker
I’m starting to think that they should have done a Mortal Kombat vs. Batman game instead. Another great choice – I just hope they go with a Ledger/Grant Morrison-style interpretation of the character, smiling from ear to ear.

Shazam
Captain Marvel is even more out of place in a Mortal Kombat game than Superman. He’s a young boy that transforms into a magical superhero with a magic word for crying out loud! If Supes is squeaky clean, then Shazam is polished, buffed and lacquered.

[Having said that, I would’ve taken this if it meant the presence of Black Adam, but sadly it doesn’t.]


Say cheese!

The Flash
How does super-speed work in a fighting game? Handling Sonic in SSBB was hard enough – imagine controlling the Scarlet Speedster, who’s faster than the speed of light. Technically, he should be able to round up the entire cast in a few seconds, but that doesn’t make for good gaming now, does it? This may not be reality, but a comic or videogame needs to follow its own logic. Between the super-speed and the gaudy costume, the Flash just doesn’t fit here.


Wonder Woman: Warrior Princess.

Wonder Woman
Diana Prince, on the other hand, fits surprisingly well as the Amazonian Warrior Princess. If they emphasise her battle armour and weapon skills, Boon & Co. might just pull it off.


Deathstroke
I have to admit, I didn’t see this one coming at all. While Deathstroke is seemingly obscure compared to the likes of Lex and the Joker, his presence in a Mortal Kombat game makes a lot more sense. Deadly assassin? Check. Physical deformity? Check. Cool get-up? Check. A freakin’ samurai sword? Check, check and check.
Protip: Deathstroke once had his own series in 1991 called Deathstroke the Terminator. He was referred to exclusively as the Terminator for a good four years until Arnie hit the scene. Now he’s just called ‘Deathstroke’.

Lex Luthor
Love Lex as I do, I fail to see where he fits in the fighting game space. He’s essentially a bald scientist/tycoon in a suit, and while he’s not bad with the fisticuffs, he’s no match for the Scorpions, the Raidens, or even his most familiar foe in a fist-fight.

I suppose the purple-green Apokoliptian battle-suit will be making an appearance, then...

I suppose the purple-green Apokoliptian battle-suit will be making an appearance, then...

Darkseid
Well, one out of eight ain’t bad, is it? There’s not much I can say that I haven’t already said, but Darkseid currently stands as the most important villain in the DC Universe, and brings the necessary level of cosmic to give Supes and Hal some much-needed context…Brainiac would’ve been nice, though.

Compare that to some of my picks, and you have a chalk-and-cheese situation that dwarfs even the ridiculousness of Soulcalibur IV:

Darkseid
Manhunter
Copperhead
Mongul
Bane
Ra’s Al Ghul
Solomon Grundy
Black Adam

Notable (and disappointing) omissions include the likes of Mongul, Bane, Ra’s, Grundy, and especially Black Adam.

Hopefully DC Universe Online actually turns out to be a good game and balances out the universe.