Final Crisis Aftermath: Dance #2 (of 6)
Author: Joe Casey
Artists: Andre Coelho & Eduardo Pansica
Inkers: Andre Coelho & Sandro Ribeiro
Colorist: Pete Pantazis
Letterer: Sal Cipriano
Cover Artist: Stanley “Art Germ” Lau
Editors: Ian Sattler, Rex Ogle & Will Moss
I have to admit, after such a stellar debut, I’m more than a little disappointed with the second issue of Dance. This is largely due to the artwork, which not only suffers from the absence of previous artist ChrisCross, but also from the inconsistency that comes with having two artists on board (Coelho and Pansica). This is unfortunate, because it lets down what is otherwise a well-written comic by Joe Casey.
The plot’s pretty interesting, and reminiscent of Grant Morrison’s New X-Men, perhaps to a fault. Those who have read it will likely recognise one of the major plot points, perhaps with fondness. The whole satellite headquarters thing didn’t work out so well for the Super Young Team, so they’ve been transferred to a suite in Las Vulgar (which is apparently Vegas in DC-Land). Their ‘handlers’ try to get a reality TV show off the ground, accompanied by a bit of product placement and a hot-tub, in hopes that Shiny Happy Aquazon might get her Shiny Happy Gear-off. Aquazon agrees to the product placement – much to the surprise of her teammates – but not the gear-off (much to the disappointment of lovesick Atomic Lantern Boy), and things get stranger from there with a product-launch-gone-wrong. Meanwhile, the rest of the team get bored and go looking for a fight. This results in a pretty interesting tea conversation with a supervillain. It’s good to see that the flavour of their first outing hasn’t been lost altogether.
Cut to Tokyo, where a burnt out and bottle-broken Rising Sun decries Japan’s disrespect for its heroic traditions. Tokyo has been quarantined, closed to everyone – especially superheroes – and no-one seems to want to say why. All we know is exactly this: Japan has been in a very bad way since the Final Crisis; the powers-that-be don’t want anyone to know about it; and the Super Young Team is being groomed as a Grade-A distraction from it. Never has Rising Sun been such an interesting character – not during the first Crisis, not ever – as he has been in this Drunken Also-ran incarnation. He’s the Voice in the Desert, crying out for Japan to reclaim its honour, and I for one can’t wait to see what lies ahead for this super-prophet.
Superbat’s ‘tweeting’ reveals the conflict they all feel: they want to be heroes, but they want to be teenagers too. Fame and fortune is nice, but it’s ultimately empty thrills for these eager youngsters (“but we saved the Multiverse!”, they exclaim). The slick PR people do their darned best to distract them, but their restlessness is almost tangible. The Super Young Team’s True Enemy brings all new meaning to “friends close, enemies closer”, and that’s all I’m going to say about that.
As you can see, there’s a lot of story packed into these 22 pages (and a lot of pointed observations on commercialism, truth decay, and Reality TV); more, I dare say than most of the stuff on comic book shelves. It’s certainly worth continuing with this one; it’s just such a pity about the art! If either one of these artists penciled the full story, it would have been better for it. And with colours as brilliant as the day-glo-rific Dance #1, anything less was doomed to be a disappointment. Bring back the art team from the first issue, DC, and this could be the best book on the shelves.