Green Lantern Corps #36
“Emerald Eclipse: Part Four”
Author: Peter J. Tomasi
Artist: Patrick Gleason
Inkers: Rebecca Buchman & Prentis Rollins
Colorist: Randy Mayor
Cover Artists: Gleason, Buchman & Mayor
Alternate Cover Artist: Rodolfo Migliari
Letterer: Steve Wands
Editor: Adam Schlagman
I’ll level with you: I was more than a little disappointed with this issue of Green Lantern Corps. And that’s a little more complimentary than it sounds at first. See, I’ve come to expect a high level of quality out of both Green Lantern titles, because they’ve been the most consistent books on the shelves for quite some time. Unfortunately, this particular issue is *not too bad* as opposed to ‘good’ or ‘great’ – a temporary lapse in quality, or a slump, if you will. This is mainly attributable to two things: the flat opening, and inconsistencies in Patrick Gleason’s art.
The opening reveal wasn’t nearly as earth-shattering as it could have been. It was surprising, but its subsequent explanation felt really contrived and was dryly delivered. On the back of Tomasi’s emotionally-charged Star Sapphire arc, I found this even more surprising. The revelations imparted did add yet another dimension to Sinestro’s character – it just lacked the sugar to help the medicine go down. The issue finishes quite strongly, but his Mongul scenes lacked the visceral punch they usually have. Tomasi practically built Mongul into the menace he is today, but on this occasion he felt kind of…soft. All is not lost, though – there are still some good lines to be had from both Sinestro and Mongul.
The Great Prison Break on Oa was strangely scripted as well. There was a voiceover of sorts echoing through the halls of the Sciencells, but it was unclear as to who was speaking. Was it a computer? Was it a Guardian? Was it the power battery? I couldn’t tell, but who/whatever it was, that speech was a little kooky.
Probably the biggest letdown was Patrick Gleason’s art, though. Gleason is usually very solid, consistent, and adept at drawing action scenes. This time faces morphed from panel to panel, and details were fudged in big action sequences. I should mention that this doesn’t happen in every panel – some panels are up to scratch – there’s just noticeable dips in quality quite frequently.
There is a light at the end of the tunnel, though, and that is the battle on Daxam between Sodam Yat (Ion) and Sinestro Corps usurper Mongul. Sodam Yat’s character gets stronger and stronger with each appearance – you may remember him kicking ass in Legion of 3 Worlds recently – and I’m happy to report he kicks ass again here. Think Goku’s Spirit Bomb in Dragonball and you should have an idea of the gravity of this sequence.
Ultimately this feels like an important Green Lantern story. It’s just a pity that the execution was kind of lacking this time.